Leedar wrote:I'm an animation student, and I'm interested in hearing the ideas behind Japanese animation from the animator's perspective, both the technical and the artistic.
Hey another fellow animation student! Unfortunately most anime sites don't dabble into techincal side of Japanese animation. Like Muffin said, fans are engrossed with surface details and they tend to ignore technical aspect. Ben's site is the closest of anything that explores the technical side in English. Except some of animating methods, they are no different from anyone else on drawing. Observe, recreate, and re-imagine. And style is relative. It's the fundamental that counts, not the style.
I hope one of my rough translation of Toshiyuki Inoue interviews can be helpful:
Q & A session 1: 25 questions from Horikawa to Toshiyuki Inoue
Q1. In case when you concentrate om theatrical project, how many cuts do you set as your yearly goal?
If they are hard scenes, about 120 cuts.
Q2. For TV series key animation, how much do you need to draw per month?
If it's Ghost in the Shell, about 50 cuts. For normal ones, 70-80 cuts.
Q3. For example, if you do that amount of key animations in one month, how many weeks for layout and how many weeks for key animations?
Layouts: 1 week. Key animation: 3 weeks. (1 day average for layout: 12-13 cuts, 1 day average for key animation: 4-5 cuts)
Q4. Do you proceed first from rough drawings? Or do you proceed from continuity's head sequence number? Or do you proceed from easy ones?
Layout is drawn and organized roughly through one scene at a time. Otherwise, composition, contrast, and etc cannot be established. It is better not to have finished (cleaned up) drawings on every single cut. For Key animation, I stubbornly try to do from the head sequence number.
Q5. What is the relationship between age and technical progress?
Key animation relies on half talent and half discipline. If you practice difficult discipline at young age, you can reach some level of skill right away. After that, you'll improve little by little.
Q6.How many inbetweens did you drew per day?
30-40 sheets (1000 sheets monthly)
Q7. How many cuts of key animation did you drew on one month?
90 cuts for "Stop! Hibari-kun". 100 cuts for "Gu-Gu Ganmo"
Q8. For animation worth watching, how much sheets of animation do you think is required for TV series?
Depends on continuity. If it's flexible, I wouldn't settle at 3500 sheets.
Q9. From what time to what time do you draw key animation?
2:00pm-2:00am, two meal breaks
Q10. How many animations do you check per week? What is your selection standard?
Now, 5-6 books for TV series. Selection standard is in sequence of key animator, animation director, and technical director whom I have a matter of concern with.
Q11. How many key animators (except yourself) lives in Japan?
I don't know at all.
Q12. Have you ever thought of doing something else if you don't want to draw?
Yes. I wanted to be like bamboo craftsman. I would like to watch (TV) special on that craftsman.
Q13. When was the first time were you called charismatic?
It was "Anime Style" Issue #1. I overlooked magazine manuscript check, so it was published as it was. I would like them to stop it because it's embarassing.
Q14. I think you've been always working with similar people on theatrical project, but does rise of average age affects your work?
Yes. I want to rise to perfection.
Q15. Does knowledge of technical direction need in animation? Was the effort made?
Although it is necessary, particular effort is not made. When you explore animation, you automatically put a step into domain of technical direction.
Q16. When a beginner sees you marking a frame on a time sheet, does he or she find it interesting?
There aren't enough people who can understand from the cause of motion to the end of motion. Mostly not enough people needed to draw motion.
Q17. Do you get angry when someone calls your work (of art) as (piece of) product?
No, not at all
Q18. Were you dissatified with your income?
Few times
Q19. What is the reason why you don't want to be animation director?
I have no desire to say to draw certain way.
Q20. When you draw, do you find a theme of expression?
You could say that.
Q21. Which key animation that makes you angry?
Inbetweens and key animations without consideration on clean up.
Q22. Which Key animation excites you most?
Key animation with unexpected expression, yet effective.
Q23. How come there is a coffee stain on your animation paper?
I always drink coffee while working. (unconsciensiously done)
Q24. I believe you have hard time refusing numerous key animation requests. Is there a way to refuse nicely?
If there is a way to refuse nicely (not to hurt feelings), I want to know. {Horikawa's note: I was refused when someone said, "don't refuse key animation because you want more money". it was unexpected. (Laughs)}
Q25. Do you know that I headed toward Hino-shi without sleeping?
Since you're saying that, I can't believe you.