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Relic Armor Legaciam‹ Wednesday, August 19, 2009 ›
Hiroyuki Kitazume was the director, and all of the names in the main credits - from character design to animation direction to key animation - seem to be 100% ex-Bebow staff. This film in fact feels like Atelier Giga's own Cool Cool Bye, at least in the sense of it being the film that feel like it serves as the most compact summary of the studio's style, and features work by pretty much all of the most famous of the ex-Bebow animators. This film came out after they had all worked on Gundam ZZ in 1986; Urotsuki Doji episode 1, released in January 1987; and Robot Carnival, released in July 1987. This OVA adds itself to the latter three items as perhaps the best place to sample the legacy of Tomonori Kogawa and his studio, as it feels like the style of each of these animators gradually becomes more personalized and less patently 'Bebow' from this point forward. The years 1986 and 1987 seem like the period when the lessons of Bebow felt strongest in these animators. Relic of an age; legacy of a great animator - indeed an aptly titled OVA. These two years or so are also, unsurprisingly, the period when many of these animators' work felt at its most loose, free and appealing. Kitazume Hiroyuki's work, for example, seems to become more stiff, overstylized and excessively pretty as the years go by. I find that this OVA shows Kitazume's style at its best, particularly in the child characters, where that patented Bebow combination of strong three-dimensional rendering of the body and features and dynamic and rich posing and facial expressions seems to live on. I find it interesting to watch the film in the light of the sort of work Kogawa was doing - how it measures up, whether they continued to build on what Kogawa was attempting to do. Inevitably, different people develop in different stylistic vectors, and the Bebow legacy seems to me to become quite evanescent if you try to pinpoint it in any direct sense. There doesn't seem to be anybody really carrying on Kogawa's style and pushing it in new directions, although there are fleeting moments in this OVA and elsewhere where a quick, fun bit of movement will suddenly make you perk up. Great animators like Naoyuki Onda and Akihiko Yamashita, of course, undoubtedly learned the lessons, integrated them and developed their own style, which is as it should be. The versatility of these animators, who could design and move both mecha and characters equally well, comes through well in this OVA, with its organic mecha and variety of designs. Nothing is tremendously original here, but that doesn't distract from the skill with which they do what they do. The directing is surprisingly solid in its pacing and its juggling of the various threads, if slightly slow and lacking in a certain spark of excitement and engagement. I was genuinely looking forward to what would happen on the journey on which the characters make to embark at the end. Unfortunately, Atelier Giga went belly up, and with it the planned continuation. The credits end with the phrase "See you again", which made me wince at the sad irony. I get the feeling there was a lot of excitement and hope riding on Atelier Giga. This group of creators emanated a strong sense of purpose and unity at this period in time. You sense that they could do a certain very specific thing really well, and they knew it, and were proud of it, and wanted to continue building on that pool of skill. It's unfortunate that this solidarity seems to have sort of fizzled away around this time and they were all were forced to go their own way. (although of course many still worked together on different projects at other studios) The animation of the film isn't by any means as constantly full of energy and excitement as Cool Cool Bye. It's fairly restrained most of the time, with a lot of static close-ups and torso shots that rely more on the expressive quality of the drawings than on any kind of through-conceived and meticulously animated acting. Mostly the fun acting comes through in the comical sequences with the children, where the drawings have the kind of pliability and appealing looseness that I remember, oddly enough, from Urotsukidoji, of all things. The mecha are quite competently drawn and pleasing to look at, although this is not Char's Counterattack, and there aren't any mecha fights here remotely close to achieving that kind of visceral thrill. It's mostly the characters that feel nice in terms of the animation. Occasional shots jump out - such as the one at the top of this post, with its more Kogawa-esque, realistic but stylish rendering of the curves of the face, which swings about in this shot from facing right to facing left, each drawing rendered very tastefully and elegantly in the way Kogawa was so good at... or the brief fighting action of the bottom shot, which is plausible in its realistic poses and timing, despite being very limited quantitatively. It's among the few shots in the film that are actually exciting as animation, and is representative of Kogawa in a sense. In Ideon, the actions seemed very quick and to the point. There wasn't movement going on all the time for movement's sake as was the case with Yasuhiko Yoshikazu. With Kogawa, things moved for a reason, and in action shots, that translated to some of the more satisfying bits of action I've seen, as every drawing was made to count, which is the case here. The action is quick but actually animated, and when you step through it you get odd poses like the one shown here that the body takes in mid-movement but that that don't register unless you step through the drawings, like you might if you stepped through a kung-fu fight.
One surprising name in the credits here is Takeshi Honda, who is credited as an inbetweener under Atelier Giga. I'm not sure if he was involved at Bebow briefly before this, but it's interesting to see that Bebow even played a small part in the early formation of this master animator. Credited alongside him as an Atelier Giga inbetweener is Keiji Goto, who went on to be fairly active and successful as an animator and character designer. Goto is reported to have been trained by Akihiko Yamashita at this time, although stylistically Goto went in a very different direction from the Bebow animators. As for where to see this thing, try your luck at AnimeSuki. RELIC ARMOR LEGACIAM (50 minutes, 1987)
Comments, Pingbacks:
Comment from: William Massie [Visitor]
Facinating piece of history, I wonder how quickly Kitazume and company turned over back to Sunrise to work on Char's Counterattack (my first rendezvous with 'Zume).
Other great 80's OVA!!. But unnafortunalety is the only title produced by the Hiroyuki Kitazume's Atelier Giga short lived studio (1987-1988).
I Have this VHS and the Akinori Endo novelization with Kitazume illustrations.
Great designer!!
Comment from: bahi jd [Visitor]
Never saw this before but I like the character-design. Have to watch this.
Comment from: tenkaistar [Visitor]
It's a good rare gem from the 80's. I just felt that 50 minutes wasn't enough to justify this work. Would have liked to seen more.
Comment from: drmecha [Visitor]
Legaciam is not the only unfinished project of this circle of animators. In fact, in the Bebow (1985 or 1986) was carried out unfinished development or OVA called "Legend of Wind." There are many illustrations of him in the artbook "The Bebow".
Another work that caught my attention was Kitazume is a manga serialized in the magazine Animedia and illustrated with Hiroyuki Ochi. This manga is called "Sin" and mix mecha with mythology. Sin was serialized between 1989 and 1990. On the other hand, another animator who began his career at Atelier Giga is the famous Keiji Gotoh. After the bankruptcy of Atelier Giga many founded Project Team members Muu (now Phoenix Entertainment). Leave a comment:
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