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Tadanari Okamoto: The Heart of Animation‹ Sunday, January 09, 2005 ›Tadanari Okamoto: The Heart of Animation
Anything is possible in animation. You can animate junk (Legend of the Sky Kingdom), food (Svankmajer), dead critters (Brothers Quay) - whatever tickles your fancy. The single person who did probably more than any other Japanese independent to prove that anything is possible in animation is Tadanari Okamoto. From one film to the next throughout his 25-year career as an independent animator, spanning from 1965 to the year of his death in 1990, he continuously experimented with a huge range of methods and styles for creating films. His tenet was 'never the same thing twice'. He never allowed himself to repeat the same method twice in a row, always adding some new little touch to an old method or completely changing direction and adopting a medium that he had never attempted to animate before. Beginnings: 1932-1963 To tell Okamoto's story from the beginning, we have to make a short detour to talk about Tadahito Mochinaga, the legendary father of Japanese stop-motion animated filmmaking. Mochinaga had started out working under Mitsuyo Seo, and had left Japan for Manchuria just before the end of the war, where he found himself in demand for his animation knowhow. (To learn more about his fruitful China period, I refer you to an outstanding article on Mochinaga by Kosei Ono on AWN.) Upon returning to Japan around 1953 after nearly a decade in China, Mochinaga made several TV advertisements using the stop-motion technology he had developed in China, thus becoming the founder of Japanese stop-motion puppet animation. In January of 1956 he completed his first Japanese-produced stop-motion puppet film, Uriko Hime to Amanojaku (18 minutes). The film proved popular enough that he was able to produce another, 5 Monkeys (17 minutes), completed in June 1956, which reportedly showed definite technical improvements over his first. Not long after his return from China Mochinaga had taken on a protege, a young person named Kihachiro Kawamoto, whose first job as the puppet maker for Mochinaga was a television advertisement made in 1953. Kawamoto seems to have created the puppets for many of Mochinaga's films made between this year and the founding of Mochinaga's studio MOM Productions in 1960, including a promotional film about the history of beer commissioned by the Asahi Beer Company, completed in July 1956, and Little Black Sambo, completed in November 1956, which is the film that brough Mochinaga to the attention of Videocraft International in 1959 at the Vancouver International Film Festival. The technical strides made since the previous year must have been quite something, because Videocraft was so impressed by the polish of the film, probably in no small part thanks to Kawamoto's puppets, that it convinced them to commission a handful of stop-motion TV series from the studio, including The New Adventures of Pinocchio and Willy McBean & His Magic Machine. Which brings us back to Tadanari Okamoto. Born in Osaka in 1932, Okamoto graduated from the law school of Osaka University in 1955, and worked in the legal profession for two years before quitting and entering the film school of Nihon University in 1958. After graduating in 1961, Okamoto entered the MOM production, where he worked on several of the TV series commissioned from the studio before finally quitting and forming his own company, Echo Incorporated, in 1964. Along with Kawamoto, then, Okamoto is one of the more famous of the figures who followed in the footsteps of Tadahito Mochinaga and continued to develop the possibilities of stop-motion animation. Echo Inc: 1964-1990 Over the next few years Okamoto produced his first few films, most of them using puppets. It's well known that Kihachiro Kawamoto had made the pilgrimage to Czechoslovakia to learn under his idol Jiri Trnka. Similarly, during the first few years of Echo Incorporated, Okamoto made a symbolic visit to Czech stop-motion puppet guru Bretislav Pojar in his native land. Most likely consciously influenced by the great Czech animator, the puppets of Okamoto's early films bear some stylistic similarity to the Czech school. But already the seed of his experimental desire is there, as he is already trying out different techniques with each film, most notably the sturdy, rugged wooden blocks of Back when Grampa was a Pirate (1968). His first film at Echo, A Wonderful Medicine (1965), won him the prestigious Ofuji Prize at the Mainichi Film Concours and the Silver Prize at the Tokyo Educational Film Festival. It was a sign of things to come, as Okamoto went on to win the Ofuji Prize a total of eight times over the length of his career, more than any other individual in the history of the prize, and to win more than two dozen other prizes. In October 1971, just 6 years after the launching of his career as an independent, Okamoto's first retrospective took place. The fact that it was possible to put together a show entirely showcasing the work of one creator is significant, because it indicates the breadth of his oeuvre, which in itself is what had the most impact on animation enthusiasts of the day. While other creators may have been making more individual films, none could boast the variety of Okamoto's films, whose variety made them ideally suited to back-to-back appreciation. Okamoto thus established a reputation early on for constant creative renewal, and never let up. In October 1972, exactly one year after his first show, Okamoto joined together with Kihachiro Kawamoto, with whom it can be assumed he had become acquainted during his MOM Pro days, to put on the first "Puppet Animashow", which over the next 8 years would showcase the latest films made by the two animators. The first program consisted of Okamoto's Chikotan (1971), Sarukani (1972) and Mochimochi no Ki (1972) and Kawamoto's Oni (1972). As should be obvious by the time proportion (49 minutes by Okamoto : 8 minutes by Kawamoto), each program was overwhelmingly dominated by the creations of the extremely prolific Okamoto. The two had a diametrically opposite style, which made their works an ideal pairing: Kawamoto with the same unified style from one piece to the next, mood serious and subjects traditional; Okamoto more laid back and humorous and stylistically unpredictable, dealing with real life issues. The shows were among the most successful events of their kind in Japan at the time, and were held in various cities including Nagoya, Kyoto and Osaka. Other independent animators managed to hold one-off events, but none had the lasting power of the Puppet Animashow. Okamoto produced some of his best pieces in the years immediately following the start of the Puppet Animashow. Below is a sampling of a few of those.
Gesamtkunstwerk There have certainly been experimental animators before and after who broke new ground with method and style, but Okamoto's films were never purely experimental. Communication was always his first priority. So even though experiment with new methods was his driving motivation as an animator, the experimenting was always there as a means of finding out how best to communicate the subject matter, and as a result his films always felt completely natural and unforced, the experimentation perfectly integrated. In each film it's as if the method chosen were the only possible method for the subject in question. He had the intuition to realize that different subjects were better served by different methods, and the ingenuity to figure out what those methods were. If Okamoto hasn't won many foreign prizes, it's probably due to one of the things that makes Okamoto so unique: the intextricable role language plays in his work. It's fair to say that one has to understand the language to fully appreciate Okamoto's acheivement, so Okamoto may never truly be appreciated outside of his native country. This most emphatically does not take away from the merit of his films, but does limit their reach. His best films are a totally unified whole that interweaves language, music, directing and the various materials used for the animation into a perfectly unified whole that makes them among the most perfect animated creations anywhere. In an Okamoto film, everything is through-conceived. Each shot is first and foremost a satisfying composition that works on its own. The figures in each film are always designed in a new way, always with an eye for what works. The material used as the substrate for the movement is matched to the subject and the background. Different materials in turn call for a different kind of movement, so that each film is also an exploration of a new approach to animation. The subject is always treated with an understated warmth and humor not dissimilar to Ozu. And yet there is also an underlying bite and spirit of challenge, and an interest in the world around us, as in the 5 Small Stories (1974), one of the few of Okamoto's films that used an original story by Okamoto himself, indicating how important the world around us was to Okamoto. Music One of the things that makes Okamoto a truly great filmmaker and not just a great animator is that his ingenuity at picking out the best method for the subject at hand reached beyond the visual material component to touch every other aspect of the production, most notably the soundtrack. The music and the narrative are two of the most important elements in an Okamoto film, without which the film would only be half what it is - be it the gidayu-narrative style of Mochimochi no Ki (1972); the folk-narrative style of Praise be to Small Ills (1973); the various musical pieces he has animated for Minna no Uta; or the shamisen solo of The Magic Ballad (1982). In the latter, the solo in question is no throwaway interlude but a powerful creation in its own right that captures the theme and the feeling of the the magic ballad that is the pivotal narrative element of the original story. It's worth looking into how this solo came about to give an example of the typical amount of work that went into the musical side of Okamoto's films. When seeing the films, one senses the amount of work that went into the soundtrack, but knowing the details of how that soundtrack came about increases one's appreciation of the director's devotion to getting the most perfect music possible in each of his films. For the song in question, there was only a short line describing it in the original story. One line may have sufficed amply in the medium of letters, but the question thus became what to do about it in the completely different medium of film. Okamoto's answer was that a full song had to be elaborated, and one that would not be a mere pretty distraction but the "pillar" sustaining the film. Okamoto's first idea was to use the traditional gidayuu form of musical drama for the song, as he had done in Mochimochi no Ki (1972). But he felt this brash-sounding style would be a mismatch with the slow, rural feeling of the thick Tohoku dialect spoken by the protagonist, grandma Itako, so he decided on the use of the shamisen instead. The shamisen is used, for example, in gozeuta, songs played by blind female beggars accompanied by the shamisen. After working with collaborator Yoko Higashikawa to invent lyrics for the song, taking hints from various traditional Japanese forms, he went to Yujiro Takahashi, a master carrying on the traditional performing practices, to compose the song itself. Takahashi also played various traditional forms for Okamoto's benefit, which helped to give Okamoto a more rounded idea of the musical background of the story. Okamoto had also listened to various records and watched various films to research the project, but otherwise had never studied traditional music in depth. The completed film integrates various musical forms used in the daily life of the pre-modern rural Japanese village subtly and skillfully, in a way that goes by all but unnoticed, but that helps to create the film's uncanny sense of authenticity. Okamoto's great contribution was to show that music can be the key to unlock our cultural past. Tadanari Okamoto: “ Young people who enjoy animation today seem less interested in the artistic aspect of the medium. Cute, trendy drawings designed in a nearly identical fashion, streamlined by identical production methods, appear to have become a veritable form of communication to this generation, a language of symbols like the stylized handwriting of adolescent girls. To the animation industry, the notion of individuality that is championed by experimental animators is viewed as an obstruction standing in the way of communication, to be shunned in favor of conformity and accessibility. What's more important are interesting stories and novel situations. It's futile to compare the rarefied creations of the so-called fine arts—where value is proportional to individuality—with the mass-produced goods of the animation industry—where value is proportional to quantity—, but as giant conglomerates enter the picture looking for a piece of the animation market, the animation industry will continue to grow, making it harder for small-scale individual animation to survive. If I've focused obsessively on new stylistic methods and approaches to sound all these years, it wasn't out of some desire to show off or prove that I'm the best, but to be true to my personal vision. I always believed in the unlimited expressive potential of animation, ever since I started working in animation. That's why I never allowed myself to use the same style or method twice in a row in my films, but instead always forced myself to look for new expressive means. It's been a continuous process of trial and error that has resulted in major losses in terms of both time and money, but that has also made it possible for me to discover a tailor-made production style that enables me to circumvent a major chunk of the technical drudgery inherent in the animation production process. If I've been able to produce more than 30 films both short and long over the last twenty years (entirely apart from commissioned work), it's largely thanks to my rational simplification of the production process. However, efficiency has not been so overriding a priority as to convince me that moving to a computer would solve all of my problems. Besides, at the current stage that's still too costly a step. There's something about working with a crew that I would miss if I were working alone on a computer. There's no telling what might happen in the future at the current rate of technological advance, but if the system becomes too efficient, I can envision it turning into an easy way of mass-producing animation—which might be a boon to the industry, but of questionable benefit to the medium as an art form. An animated film comes about as the result of an inner need to express something. It goes on to be seen by its audience and receive a commensurate degree of recognition. At one extreme are films that aim purely to reach as many people as possible: they receive support, but run the risk of becoming standardized products. At the other extreme are experimental films produced entirely for personal satisfaction: they can be made in small numbers, but production will eventually become unfeasible for lack of funding. The ideal as I see it would be to tread between the two extremes, speaking your heart to an audience of kindred spirits who would in turn go on to be your base of support for the continued creation of your films. Animators at both extremes will probably scoff at the idea as naive and idealistic, but how else could I possibly go on doing something as hard as animation without a dream to hold on to? ― Tadanari Okamoto, 1986
Filmography
Data gathered from the Animation Animation LD set originally released 8-24-1986 and re-released 9-25-1994. Comments, Pingbacks:
Comment from: Niffiwan [Visitor]
"Praise be to Small Ills" was voted #131 in the best animated films of all time list made at the Laputa animation festival in 2003 (140 animation artists were asked to list their favorite 20 films, and these lists were then combined into one). #1 was Yuriy Norshteyn's "Hedgehog in the Fog". I'm currently trying to find the complete list, but it's hard to find. I did find this:
link but 61-80, 81-100, and 141-150 were not archived. Still, there are a lot of wonderful films on that list that I had not seen before. If you know where the full list may be found, I'd really appreciate it. Meanwhile, I'm continuing the translation work over here: http://community.livejournal.com/miyazaki_ru/249389.html (I'll also make a post on "Animatsiya in English" eventually, probably once I find all 150) Leave a comment:
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