Initially daily but now sporadic blog about anime and world animation with a specific focus on the artists behind the work. Written by Ben Ettinger.
November 2014
Mon Tue Wed Thu Fri Sat Sun
 << <   > >>
          1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

Who's Online?

  • Guest Users: 12

  XML Feeds

powered by b2evolution
« Kappa no SanpeiDenno Coil #4 »

Wednesday, June 13, 2007

01:37:20 am , 411 words, 1681 views     Categories: Animation, Denno Coil, TV

Denno Coil #5

This episode feels like it left me with the most to digest. I had to watch it a few times before I felt I caught everything, not to say that it wasn't perfectly comprehensible on the first watching. But it felt like the script covered a lot more ground than usual, with lots of background about the relationships between the characters, and, unbelievably, yet more mysterious hints about revelations to come. Why the headaches? etc. The driving rhythm of the last two episodes seemed to take a back seat to exposition of the characters and their personalities. Isako's cunning power-play was a surprising development.

While not low quality by any means, this episode felt like one of the more restrained episodes so far in terms of the animation. Nonetheless Toshiyuki Inoue was present again, as he has been in every episode. The sequence following the appearance of Satchi near the end had a great feeling to the movement, and the whole closing sequence built up nicely. The storyboard was again by Akitoshi Yokoyama, who did ep 3, though directed by someone else. Last ep's AD Yoshimi Itatsu was there, and Ei Inoue, and the AD was Kiyotaka Oshiyama.

The episode did a nice job of capturing the feeling of a summer adventure among friends, wandering slowly through the streets, sweating in the heat, playing around in an abandoned lot full of old junk. I liked the feeling of specificity in the setting. It really felt like you're watching kids wandering around the streets of Japan. Passing images of the surroundings like that concrete-lined riverbed, or that winding country road surrounded by dense greenery, felt authentic and believable. Not necessarily because they were painted vividly or realistically, but just the choice of these particular images felt nice. It brought back distant memories of wandering by foot on the hottest day of the Japanese summer along a country road on the outskirts of town. Those images are the ones that stuck in my mind the most after all these years, even more than the glitter and neon of the city - old country roads, old temples in the shade, places with a bit of mystery about them. I was the kind of kid who loved just wandering around randomly in places new to me, just taking in the sights and sounds and smells, for the anticipation of an adventure or a new discovery around the corner. This series touches that inner kid in me.

Permalink

5 comments

Noah Berkley
Noah Berkley [Visitor]  

http://www.gobelins.fr/galerie/animation/gen2007-01-Arche.htm

Hey Ben,
I was wondering if you saw this animation from Studio Gobelins. What homage. Though I am positive that foward running sequence is a straight rip of something from Mindgame (can you tell? Maybe I’m crazy though). It’s quite accomplished. Gobelins use of 3d is getting so well integrated. There giving Studio 4C some competition.

06/13/07 @ 08:02
neovyruz
neovyruz [Member]  

To Noah Barkley:
It does resemble to the ending of Mind Game, but i think it has a different feel. In Mind Game you had an ecsatic feeling of freedom, while here there is more anxiety, a nicely done atmoshpere especially the sound.
The more i watch it, i more a like it, the creatures are a nice touch.
Maybe i’m crazy :)
Thank you for the link

06/13/07 @ 09:00
Ben [Member]  

I agree, particularly that one face-on shot looks quite similar to the tank/airplane/etc sequence. Would be neat if they did do it as an homage. The quality is quite something. If only there were films half as inventive and exciting with the animation as this being made in Japan (outside of 4C).

06/13/07 @ 09:02
Refugee
Refugee [Visitor]  

Isako’s power play was astounding, and for my money, twice as much fun as the battle from Ep. 4.

The art for her facial expressions and body movement was powerful and exquisite. In contrast, the boys were not quite caricatures, but they were pretty much running on reflex.

It’s striking that while she clearly knew that Yasako and friends were present, Isako didn’t try to shake them, nor try to reel them in. One might be tempted to think that Isako has sided with the boys, but I think this showed her respect for Yasako, Fumie, and Haraken. She is dealing with them as potential equals–competitors, perhaps, but equals.

Lovely little touch: Haraken going after Densuke for Yasako, and cautioning him not to stray. Haraken is not the inattentive geek he seems.

The best episode so far. How long can they keep ramping this up?

06/17/07 @ 00:59
Ben [Member]  

Thanks for the comment! I was particularly partial to the whole ’summer vacation’ mood of this ep, but I agree, the last two or three minutes built up to one of the best climaxes so far. The development of the characters is quite fun to follow in this series. They’re nicely rounded and develop in such unpredictable directions.

06/19/07 @ 17:37